black video camera on black tripod

Behind the scenes

Bing

3/23/20252 min read

Behind the Scenes: How I Bring Ideas to Life at Bingnotgoogle

Every creative project starts as a spark—an idea that refuses to be ignored. At Bingnotgoogle, my goal is to take those ideas and turn them into something real, whether it’s a game, a website, or a piece of digital art. But how does that process actually work? Here’s a behind-the-scenes look at how I bring my creative visions to life.

Step 1: Inspiration and Conceptualization

Ideas can come from anywhere. Sometimes, a random conversation sparks a game idea (like “IT Sucks”, which was born from my experiences in the tech world). Other times, I’ll sketch out concepts in a notebook, letting visuals and themes take shape naturally. I also pull inspiration from pop culture, AI-generated concepts, and my own professional and personal experiences.

Once an idea sticks, I start defining its core elements. What is the purpose of this project? Who is it for? How will it stand out? These questions help me refine my vision before diving into development.

Step 2: Planning and Prototyping

Next, I create a rough plan. For games, this might be a simple storyboard or a wireframe sketch of the gameplay. For websites, I build a layout in Figma or sketch it out by hand. I focus on functionality first—flashy design comes later.

Prototyping is where the fun begins. I usually create a basic version of the project with minimal details to test ideas quickly. If I’m working on a game, I’ll build a simple movement system or basic interactions. If it’s a website, I’ll set up navigation and basic UI elements. This phase is about experimenting and seeing what works before committing too much time to something that might not pan out.

Step 3: Development and Iteration

Once the prototype feels solid, I move into full development. This is where I write the code, design the visuals, and refine the user experience. I work in cycles—building a feature, testing it, refining it, and repeating the process. Nothing is ever “perfect” in the first version.

For games, this phase includes programming mechanics, designing characters, and adding animations. For websites, it means coding the frontend, optimizing responsiveness, and integrating backend elements if needed.

Step 4: Testing and Adjustments

The best ideas don’t always translate well in execution, so I constantly test my projects. I ask friends and peers for feedback, watch how users interact with the project, and tweak things accordingly. This step is often the most time-consuming, but it’s crucial for delivering a polished final product.

Step 5: Launch and Beyond

Once I’m happy with the project, I release it—whether that means publishing a game, launching a website, or sharing artwork online. But the process doesn’t stop there. I continue refining based on user feedback and brainstorming new ways to expand the idea further.

Every project is an evolution. Some ideas take off, others don’t—but that’s part of the creative journey. At Bingnotgoogle, my goal is to keep building, experimenting, and sharing the process along the way.

Want to see more behind-the-scenes updates? Follow along as I document my creative journey!